May 27, 2009, 04:12 PM // 16:12
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#1
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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The Foliagent
The Foliagent will be a class controlling trees, mushrooms, plants and other various reeds and such. A Foliagent is a more defensive class, something like a Motivation-Paragon-Caster-Thingie.
Weapon Type:
Foliagents won't be using the typical wand/focus/staff of the caster profession, but rather a long tube that shoots projectiles- yes we all know it from elementary-school (xP) and would be called a Blowpipe. The normal damage of a Blowpipe would be 13-25 at a midline range, slightly closer then a spear.
Attributes:
(Primary) Photosynthesis- For each rank of photosynthesis you have, skills Foliagent skills recharge x% faster and you gain +5 Health. Photosynthesis skills are usually connected to redirecting plants / fungi FOR general survival and self-protection.
Vegetation Acts- Vegetation Acts skills are usually connected to fungi / plant redirecting (offensive attrib).
Herb Boiling- Herb boiling skills have a defensive / protective nature (healing/prot attrib)
Forest Calling- Most Forest Calling skills have a energy support / strengthening / buffing nature (Supporive attrib)
YES YES I do realize that these attributes are very overpowered which is why I suggest this class will have lower attribute points (not very likely to happen though) or perhaps making the skills of HB and VA work VERY VERY bad together.
Energy- 25 (yea yea, low energy I know.)
Energy Regen- 4
AL- 60
Skill examples:
Call to the Mushrooms. 10e, 5/6sct, 15srt.
Hex Spell- For 2..8 secs, target foe and all adjacent foes have a 20...45% to miss attacks, move 10...25% slower and take 3...7 dmg per second. (attrib: Vegetation Acts)
Vivid Grass and Pure Rainwater. 5e, 3sct, 10srt.
Cook herbs- You cook Vivid Grass and Pure Rainwater to create a healing elixir that heals you and all party members nearby for 25...90 health. (attrib: Herb Boiling)
Natural Empowerment. 15e, 2sct, 20srt.
Environment Usage. For 2...10 secs, you and all party members within earshot have +1...2 Energy Regeneration and +5 Health Regeneration. (attrib: Forest Calling)
Demitree. 10e, 2sct, 30srt.
Form. Envelop yourself with reeds and branches from nearby trees. For 5...15 secs, you are vulnerable only to 50% of the damage you receive. (attrib: Photosynthesis)
Thanks for reading this folks, hope you like it! (it's pretty much a nature caster / mage)
Archress Shayleigh.
P.S.- Feel free to comment and criticize.
Last edited by Archress Shayleigh; May 28, 2009 at 09:05 AM // 09:05..
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May 27, 2009, 05:38 PM // 17:38
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#2
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Frost Gate Guardian
Join Date: Sep 2008
Location: Behind You
Guild: [RoaR]
Profession: D/
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Quote:
Originally Posted by Archress Shayleigh
Weapon Type:
Foliagents won't be using the typical wand/focus/staff of the caster profession, but rather a long tube that shoots projectiles- yes we all know it from elementary-school (xP) and would be called a Tinor (comes from the hebrew word "tzinor" meaning tube ^^)
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Wouldn't it be easier to call it a blowpipe?,other than that i like it , sounds like a pretty good class and they could have some pretty cool looking armor using natural stuff from the forest like wood and leaves and stuff .
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May 27, 2009, 05:50 PM // 17:50
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#3
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Jungle Guide
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I like it, this is what a druid really should be. In my opinion 'herb boiling' seems too scientific for this class, call it something like 'earthen/natural powers' which may seem like a rip off of earth prayers but meh.
To balance it a bit, give some of the protective spells like -XX damage vs fire/cold. Maybe add some summoning spells too, with maybe charactersitics of the current summons/summoning stones (ie summoning sickness, only allowed a certain amount at once etc.)
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May 27, 2009, 06:26 PM // 18:26
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#4
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Ascalonian Squire
Join Date: Mar 2009
Location: Andijk
Guild: Heretic's Brotherhood
Profession: A/
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Yes and then you can create a tree with 1000 hp and 90 armor body blocking bridges like spirits do 0,o
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May 27, 2009, 06:56 PM // 18:56
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#5
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Ascalonian Squire
Join Date: Apr 2008
Guild: REZZ
Profession: W/P
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I just want to know what Mushrooms you are eating to come up with stuff like this? Please share!!!
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May 27, 2009, 08:14 PM // 20:14
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#6
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Sounds kind of silly o.o
/notsigned even though it's lol.
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May 28, 2009, 09:04 AM // 09:04
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#7
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Yeah lolz the Herb Boiling one was kinda... well, random. ^^ thnx for comments guys
P.S. citizensmith1001, I didn't think about that... lolz. Thanks! I'll edit it.
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May 28, 2009, 09:54 AM // 09:54
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#8
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Fungi don't have chloroplasts thus no fotosynthesis
Like the idea though (Sylvari!!!)
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Jun 26, 2009, 10:08 PM // 22:08
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#9
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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I like the idea, but does the environment effect the spells?
Logicly a forrest should work better then a undeath desert.
I really like the overall idea.
idea:
Bamboo defense: Create a lv... bamboo armor around you which has ... health. and will absorb all damage as untill it dies.
My point make plants live and make them allies and target able.
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Jun 27, 2009, 02:43 AM // 02:43
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#10
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Sound like an interesting profession. But i don't see how anyone can stop to boil herb in the middle of a battle.
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Jul 01, 2009, 02:40 AM // 02:40
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#11
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Sound to me as a branch of from a ranger, Melandru Druid/Mage
Liked the blowpipe as a weapon idear also..
Your mushrooms seem a bit to overpowered though
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Jul 02, 2009, 10:56 PM // 22:56
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#12
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Lion's Arch Merchant
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They have this in real life. The species is known to live beneath the United States.
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Jul 02, 2009, 11:02 PM // 23:02
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#13
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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I think this would keep going down the path Guild Wars went with the Factions and NF professions.
The reason core classes like Warrior, Ele, Monk, and Ranger see more play in things like GvG (before people jump at me, I'm just using it as an example) is because they are able to adapt and have the ability to do quite a few things with the few skills they can fit onto their bars. I think the idea for the class is decent, but it follows such a rigid template it would be very difficult to stray from classes like Assassin, Dervish, and Paragon, which are used only for certain roles, and cannot fulfill anything else.
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Jul 04, 2009, 09:00 AM // 09:00
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#14
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Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
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i really really wish this is gunna be a proff in gw2 ... i would make one in a heart beat ... all i can say ... nice thinkin, anet should hire you >.>
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Jul 04, 2009, 03:20 PM // 15:20
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#15
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Sounds quite funny, the idea of all these magic mushrooms is appealing.
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